Four things that terrify me since I’m officially an indie dev

By | EMMA, Jeux du réel | No Comments

It is now official: after more than 3 years of commissioned works and dozens of insightful, fulfilling and (also, sometimes) nerve-wrecking projects, The Pixel Hunt takes the great leap ahead. A few weeks ago, together with the awesome guys at Figs (who do interface design and magic tricks for a living), we kicked off our first game as an indie studio. Of course, it is a bit soon in the process for me to tell you much about it here. Its (temporary) title is “Bury me, my Love” – that’s a phrase in Arabic that means “Take care”, “I don’t want you to die…

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