Danny Fonseca is a documentary filmmaker with a focus on independent game studios. He followed the making of Bury me, my love and decided to make a 40+ minutes long feature about it. You may now watch it on Youtube (in French – English subtitles pending), and it’s an excellent way to learn about our values and our work ethic.
We’ve got exciting news: more than one year after its official release on iOS and Android, Bury me, my Love is finally going to be available soon on PC and Nintendo Switch. Sorry for the long wait!
The game is scheduled to be out on January, the 10th, and if you just can’t wait, you can already visit the Steam page and Switch page (and maybe wishlist it?)
Bury me, my Love has won the Google Play Indie Games Contest, which makes it the best European game on the store for 2017. And part of the prize for this feat was the shooting of a video about how the game was made. Here it is!
Pitch: A mobile interactive fiction that tells the story of Nour, a Syrian woman trying to reach Europe, and Majd, her husband who stayed behind and uses a messaging app to provide her with support and advice.
Client: self-produced in a co-production with Figs and ARTE France.
Publisher: Playdius .
Platform: mobile/tablet (iOS/Android), desktop, Nintendo Switch
Total production budget: over €200k.
The Pixel Hunt’s tasks: creative direction, writing, game design, illustration, production management.
Project link: http://burymemylove.arte.tv
Key facts: The Pixel Hunt’s first full-scale independent game. Selected, nominated or winner in more than 20 events or awards, including The Game Awards, the GDC Awards, the BAFTA Game Awards, Google Play Indie Games Contest, IndieCade Europe.