Inua is a mystical point & click adventure about three protagonists with intertwined fates, living decades apart in the Great North. Explore Time & Space, gather ideas and manipulate their minds to change the course of History.
A mystical game in Canadian far north
Inua is a mystical narrative adventure spanning several time periods in the Canadian far north. Follow the story of Taïna, Peter and Simon, three characters separated by more than a century but whose destinies are mysteriously intertwined with Nanurluk, the great polar bear. 10 000 thousand years ago, nanurluk lived peacefully with her cubs? One day, motivated by ambition and their desire to show their superiority, humans attacked her. After a long and dire hunt, Nanurluk was slain ,disturbing the balance between man and nature. Navigate through time and instill ideas into the minds of characters to bring back harmony to the world.
Of time and space
Travel to the Canadian far north, navigate between the ages and interact with the past to change the present. Inua, will have you unravel space-time to solve puzzles and guide the characters. Each level is made up of several scenes that take place in the same location, but at different times. As you move from scene to scene and era to era, you will uncover events from the past. You will be able to breathe new ideas into the characters to help them overcome the obstacles that stand in their way and change the course of history.
An epic of historic proportion
The original and supernatural scenario of Inua is based on a very real story: that of the Franklin Expedition, a British mission in the 19th century set to explore the then unknown Arctic. Shipwreck, illness, mutiny: by gathering clues, you can shed light on the tragic destiny of this expedition, whose fate is still largely unknown..
Pitch : You were invoked by a powerfull witch named “The Guide”, and now are discovering a strange world, The Kingdom of Istyald. Istyald is the name of the great tree of knowledge, and the tree’s in danger: dark forces try to destroy it and seize control of the whole world. You have to stop the Empire of Shadows from spreading!
If you think you’re up to the task, you’re going to have to explore this Visual Novel, meet its inhabitants, find its treasures and fight its monsters. You’ll have to use diplomacy, might, ruse and witchcraft… And if you’re good enough, you’ll have a lot of allies by your side by the time the big fight against the Dark Lord begins.
The Kingdom of Istyald actually isn’t just a game. It’s designed as an initiation to Fantasy as a literary genre. So you’ll get to meet its main tropes: Elves, Dwarves, Warlocks, Dragons… They’ll either become your allies in your quest – or ennemies you’ll have to fight. But as this is a literary game, you’ll have to use observation and wit way more than sword and shield.
Pitch : It’s easy to be convinced that we know perfectly well what is right and what is wrong. We’re all convinced we have strong moral intuitions. And then, sometimes, all it takes is a series of moral thought experiments to challenge – alter, even, maybe – those intuitions.
Of course, The Moral of the story doesn’t intend to decide whether you’re good or evil! But this program takes inspiration in the work of modern philosophers such as Ruwen Ogien to give you some food for thought, and, maybe, challenge some of your positions on BIG ethical decisions. It does so by taking you through an interactive story that starts with a fairly candid event: it’s your birthday and you just won croissants, that are waiting for you in the closest bakery…
But as you may expect, things are not going to go as planned. You’re in for a wild ride, involving an old lady, a fancy sportscar, and maybe even your death.
The time will then come to listen to the famous youtube philosopherMonsieur Phi gice you detailed explanations on what really happened, and why we had you face such strange dilemmas.
And because we don’t want you to feel too lonely in your introspections, you’ll be able to – anonymously – compare all your decisions with the ones made by other players before you!
Pitch : what is a “museum of civilisations” about? Why would someone want to collect – let alone exhibit – trivial items from people’s everyday life, be it past or present? In order to explain the interest of such an endeavour to the public visiting the Mucem, in Marseilles, France, The Pixel Hunt has created an app of a new genre. Designed to be used inside the museum, it’s an interactive visit application that proposes a fictional and poetic stroll.
With their smartphone in hand, and a holographic pyramid sticked to it, players walk in the museum pretending they are an archeologist from the future, investigating the remnants of a long forgotten civilisation.
Scanning markers all around, they try to discover who the “Musiens” were, how they lived, what they believed in…
Danny Fonseca is a documentary filmmaker with a focus on independent game studios. He followed the making of Bury me, my love and decided to make a 40+ minutes long feature about it. You may now watch it on Youtube (in French – English subtitles pending), and it’s an excellent way to learn about our values and our work ethic.
Pitch: A mobile interactive fiction that tells the story of Nour, a Syrian woman trying to reach Europe, and Majd, her husband who stayed behind and uses a messaging app to provide her with support and advice. Client: self-produced in a co-production with Figs and ARTE France. Date: 2017
Publisher: Playdius . Platform: mobile/tablet (iOS/Android), desktop, Nintendo Switch
Total production budget: over €200k. The Pixel Hunt’s tasks: creative direction, writing, game design, illustration, production management. Project link:http://burymemylove.arte.tv
Key facts: The Pixel Hunt’s first full-scale independent game. Selected, nominated or winner in more than 20 events or awards, including The Game Awards, the GDC Awards, the BAFTA Game Awards, Google Play Indie Games Contest, IndieCade Europe.
Pitch: Part of a transmedia advocacy program against the use of rape as a war weapon, the 3D march is a visualization of every person who signed a series of online petitions. Client: a_BAHN. Broadcaster: a_BAHN. Date: 2017
Platform: web. Total production budget: undisclosed. The Pixel Hunt’s tasks: user experience, graphic design, and development.
Pitch: a toy mobile/tablet app rich with video tutorials and a music composer designed for players to enjoy and master the fine art of beatboxing. Client: Temps Noir. Broadcaster: France Ô (France Télévisions). Date: 2016
Platform: mobile/tablet (iOS/Android). Total production budget: ~ €80k. The Pixel Hunt’s tasks: Experience design, game design, writing, creative direction.