What reality-inspired games are

By | Non classé | No Comments

I used to be a journalist, then I took an arrow in the knee… and started working on my first “newsgame“.  It was 7 years ago, and I was motivated by the feeling that journalism and video games had a lot to learn from each other. On the one hand, journalism’s noble goal of turning the world into something understandable by everyone was very appealing to me. But we had trouble finding the best way to adapt to the digital age. My guess is we didn’t understand that a change of paradigm was at stake. Before the web, journalism was…

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Four things that terrify me since I’m officially an indie dev

By | EMMA, Jeux du réel | No Comments

It is now official: after more than 3 years of commissioned works and dozens of insightful, fulfilling and (also, sometimes) nerve-wrecking projects, The Pixel Hunt takes the great leap ahead. A few weeks ago, together with the awesome guys at Figs (who do interface design and magic tricks for a living), we kicked off our first game as an indie studio. Of course, it is a bit soon in the process for me to tell you much about it here. Its (temporary) title is “Bury me, my Love” – that’s a phrase in Arabic that means “Take care”, “I don’t want you to die…

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The emotional rollercoaster of making a video game

By | Non classé | One Comment

For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant’s journey to Europe. Florent Maurin, the project’s creative director, tells all the steps to a very intense 18 months. 18 months ago, we started working on the production of our first independent video game, Bury me, my Love. If you haven’t heard of it, it’s a text-message based interactive fiction that tells the story of Nour, a Syrian woman who decides to leave her war-torn country. She wants to reach Germany, and she has to make this…

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