The Kingdom of Istyald

Pitch : You were invoked by a powerfull witch named “The Guide”, and now are discovering a strange world, The Kingdom of Istyald. Istyald is the name of the great tree of knowledge, and the tree’s in danger: dark forces try to destroy it and seize control of the whole world. You have to stop the Empire of Shadows from spreading!

If you think you’re up to the task, you’re going to have to explore this Visual Novel, meet its inhabitants, find its treasures and fight its monsters. You’ll have to use diplomacy, might, ruse and witchcraft… And if you’re good enough, you’ll have a lot of allies by your side by the time the big fight against the Dark Lord begins.

The Kingdom of Istyald actually isn’t just a game. It’s designed as an initiation to Fantasy as a literary genre. So you’ll get to meet its main tropes: Elves, Dwarves, Warlocks, Dragons… They’ll either become your allies in your quest – or ennemies you’ll have to fight. But as this is a literary game, you’ll have to use observation and wit way more than sword and shield.

The Digital Editions service of the French National Library commissionned The Kingdom of Istyald as a playful introduction to a tremendous ressource website about the Fantasy genre. A simple yet engaging way to enter this universe, masterfully illustrated by the work of Anato Finnstark.

Producer: BNF
Publisher: BNF
Code: GoToAndBuzz
Release date : Jan. 10, 2020

The Moral of the Story

Pitch : It’s easy to be convinced that we know perfectly well what is right and what is wrong. We’re all convinced we have strong moral intuitions. And then, sometimes, all it takes is a series of moral thought experiments to challenge – alter, even, maybe – those intuitions.

Of course, The Moral of the story doesn’t intend to decide whether you’re good or evil! But this program takes inspiration in the work of modern philosophers such as Ruwen Ogien to give you some food for thought, and, maybe, challenge some of your positions on BIG ethical decisions. It does so by taking you through an interactive story that starts with a fairly candid event: it’s your birthday and you just won croissants, that are waiting for you in the closest bakery…

But as you may expect, things are not going to go as planned. You’re in for a wild ride, involving an old lady, a fancy sportscar, and maybe even your death.

The time will then come to listen to the famous youtube philosopher Monsieur Phi gice you detailed explanations on what really happened, and why we had you face such strange dilemmas.

And because we don’t want you to feel too lonely in your introspections, you’ll be able to – anonymously – compare all your decisions with the ones made by other players before you!

Produceur : Point du Jour
Broadcaster : Arte
Code & dataviz : WeDoData
Date : June 10, 2019

Mu: Dive into the Mucem

Pitch : what is a “museum of civilisations” about? Why would someone want to collect – let alone exhibit – trivial items from people’s everyday life, be it past or present? In order to explain the interest of such an endeavour to the public visiting the Mucem, in Marseilles, France, The Pixel Hunt has created an app of a new genre. Designed to be used inside the museum, it’s an interactive visit application that proposes a fictional and poetic stroll.

L'application s'utilise exclusivement au Mucem de Marseille.
A free iOS/Android app, to be used only inside the museum.

With their smartphone in hand, and a holographic pyramid sticked to it, players walk in the museum pretending they are an archeologist from the future, investigating the remnants of a long forgotten civilisation.

Mu, plongée au coeur d'un musée magnifique... et englouti !
A fictionnal, poetic and funny dive in a sunken museum.

Scanning markers all around, they try to discover who the “Musiens” were, how they lived, what they believed in…

The markers, to be found all around the museum, give access to mysterious items.

Client : Mucem.
Code : Paztec
Date : 2018-2019

A screen shows the discoveries players made in the museum, in real time!

Bury me, my Love

Pitch: A mobile interactive fiction that tells the story of Nour, a Syrian woman trying to reach Europe, and Majd, her husband who stayed behind and uses a messaging app to provide her with support and advice.
Client: self-produced in a co-production with Figs and ARTE France.
Date: 2017

Publisher: Playdius .
Platform: mobile/tablet (iOS/Android), desktop, Nintendo Switch

Total production budget: over €200k.
The Pixel Hunt’s tasks: creative direction, writing, game design, illustration, production management.
Project link:

Key facts: The Pixel Hunt’s first full-scale independent game. Selected, nominated or winner in more than 20 events or awards, including The Game Awards, the GDC Awards, the BAFTA Game Awards, Google Play Indie Games Contest, IndieCade Europe.

Zero Impunity, the 3D march

Pitch: Part of a transmedia advocacy program against the use of rape as a war weapon, the 3D march is a visualization of every person who signed a series of online petitions.
Client: a_BAHN.
Broadcaster: a_BAHN.
Date: 2017

Platform: web.
Total production budget: undisclosed.
The Pixel Hunt’s tasks: user experience, graphic design, and development.

Project link:


Pitch: a simple, fast-paced infinite runner designed for kids and teenagers to practice their arithmetic skills.
Client: XD Productions.
Broadcaster: FranceTV Éducation.
Date: 2016

Platform: web.
Total production budget: ~€40k.

The Pixel Hunt’s tasks: Game design, visual design, development, creative direction, production management.
Project link: